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Richard Jones

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multiplayer

A collection of 2 posts

December 9, 2024

Bevygap: Autoscaling multiplayer Bevy game servers with Edgegap & Lightyear

If i’m going to write a server-authoritative multiplayer game, it would be nice to have a decent way to deploy it. Especially to deploy servers around the world in response to player demand, to autoscale and keep latency down.

gamedev rust edgegap netcode multiplayer bevy bevygap

December 8, 2024

Rock and Rollback: Realtime multiplayer in the browser, with rust and bevy

How hard it is to build a realtime multiplayer browser game? Like asteroids, but multiplayer. Retro vibes with modern netcode šŸš€.

gamedev netcode multiplayer bevy bevygap

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